﻿using UnityEngine;
using System.Collections;
using Pathfinding;

namespace Controller.ServiceContract
{
    public interface IServicesNPC
    {
        #region Configure
        void SetListPlaces(ListPlaces listP);
        #endregion
        #region Movement NPC
        void StartPath(CitizenModel NPC);
        void MoveNPC(CitizenModel NPC);
        #endregion

    }
}
